Adobe Goes All Marsupial
MyMac Podcast #342

On March 24, 2011, in Podcast, by The MyMac Podcast

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JollyJap gives the GMen a couple of weird stories (as our unofficial Twitter Correspondent! Congrats Paul…I think) and Tom Engels from the Explorer’s Podcast has a question or two about iTunes and GarageBand problems that is certain to induce nightmares for Guy. China seems to hate juveniles, and Android beating iOS in web tests goes down in a Blaze! Old timers remember Bungie’s Myth and now it seems to be back! Lastly, Adobe makes a Flash to HTML 5 conversion tool called Wallaby (but apparently doesn’t carry around their employees in a pouch). If Flash is going to win out over Apple’s objections, why do they need it?

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Myth: The Fallen Lords

On January 1, 1998, in Game, Review, by Tim Robertson

MYTH: The Fallen Lords
Company: Bungie
Estimated Price: $49


What do you get when you take a company renowned for its game creating innovation and a 3-D textured world upon which you can battle to the death? The answer is simple: you get Myth: The Fallen Lords from Bungie.

While it’s true that I don’t consider myself a serious gamer, I do like to think I know a great game when I see (and play) one. And I can say that Bungie has once again moved way ahead of the competition in the Macintosh gaming market. (However, don’t count out last year’s Mac gamer company of the year yet, though. Blizzard will have released StarCraft by mid-January 1998, followed soon thereafter by its Mac version of Diablo.)

Myth: The Fallen Lords is a simple concept. You are given an army. Your opponents are given an army. You fight. One wins, one loses. End of story. However, I have found that Myth is so much more. As many of you may have seen from its numerous ads in Macworld and MacAddict, Myth is a fully rendered 3-D game. The terrain is as much a factor as is the type of game you are playing.

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