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Navigate: | My Mac Online | The Archives | October 1999 | Software Review - SimCity 3000 | |
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SimCity, first released in 1989, is believed by many to be the greatest simulation game of all time. Revised as SimCity 2000 in 1993, sales eventually exceeded an incredible 5 million copies to devoted fans worldwide. With a customer base like that, it's easy to see how 1998's announcement of an even better version was anticipated by some of its fans with jubilation; the game that gave them complete charge of the fate of a virtual city was going to get a healthy boost of realism, detail, and control. Unfortunately, for almost a year now, the only people cheering about SimCity 3000 have been PC users. Now, with the release of the Mac version, Maxis has shown a renewed commitment to Macintosh development, and Mac users have been introduced to the new king of simulation games, SimCity 3000.
Background
Improvements
![]() It's now also easier to monitor what is happening within your city. The newspaper has been replaced by a news ticker, and new advisors and petitioners give a whole new meaning to "hot under the collar." If you're not doing something right, they'll let you know! You can now select a building map up to four times as large as SimCity 2000, and new zoning options, business deals, and disasters make the gameplay all the more involved. Additionally, one of my favorite improvements is the ability to fully interact with your neighboring cities, connecting water and power as well as roads and rail to them. Once connections are made, you can buy and/or sell water, power, or even garbage to neighboring cities. As I quickly found, it's a great way to make some extra money! Undoubtedly the most significant improvements, however, are the new close-in zoom levels and awesome graphics and sound effects. All of the buildings are 3-D rendered, and the map now offers full rotation (unlike SimCity 2000 where this was "faked"). SimCity 3000 includes 5 zooming levels, allowing you to see individual sims and their vehicles traveling around the city. As you can see in the screenshot below, the detail of the zooms is incredible!
![]() The new 3-D sound engine is equally impressive. It reflects the type and condition of the part of the city you're viewing. For example, if you're in a residential zone, you'll hear birds singing and children playing, while in industrial zones you may hear the sounds of chemical manufacturing and other types of blue-collar jobs.
Making the transition
Ported
Requirements/Availability My system exceeds the recommended requirements, so I figured it would stack up nicely. I have a 250MHz PowerPC G3 processor, 192MB real RAM, and a 10GB hard disk. The city pictured in the screenshots, called "Second to None," is the city I created for this review. It is now almost halfway developed, and has a population of just under 500,000 sims. While the gameplay is not sluggish, it could be much better, especially considering my system configuration exceeds the recommended requirements. A bit of advice: If you really want to upgrade to SimCity 3000, make sure you have the system to handle it! SimCity 3000 is available immediately at the price of $49.95, and can be ordered direct from the EA store, at http://www.eastore.ea.com. Additionally, the SimCity web site, at http://www.simcity.com includes tips, tricks, and other features to maximize your SimCity 3000 experience, and features a city exchange section, amongst others.
The Summary However, if you have a G3 and a good chunk of RAM, the upgrade to SimCity 3000 is a must. Despite the less-than-stellar port from the PC platform, new users and old veterans alike will agree: nothing matches the reality and detail that SimCity 3000 brings. Now, thanks to Maxis, SimCity 3000 brings this reality to your Macintosh. The thrill that such an in-depth simulation game provides is the reason I Recommend SimCity 3000 for Macintosh users with adequate systems.
MacMice Rating: 3
Adam Karneboge
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